
Emphour
Just a small prototype for a card game
Music by &thenight
Objective
Push the opponent off the battlefield by winning battles in the center. You win if:
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You push the enemy two rows back, or
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You pushed the enemy farther by the final battle, or
The enemy have no cards left
Battlefield Layout
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The battlefield consists of 4 rows.
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You start in Row 3, the opponent in Row 2
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Each row is split into:
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Left Flank
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Center
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Right Flank
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Cards
Each card has:
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Strength (used to win battles)
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Attack
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Defense
Turn Structure
Players take turns. On your turn:
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Play at least 1 card, or discard 1 card (required)
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Draw back to 5 cards, if possible
Cards are played to your current row, only in slots with capacity.
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Discarded cards are removed from the game for this battle
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Decks do not reshuffle
Battle Triggers
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A battle starts a turn after one side have full row
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If one side fills first, the other gets one more turn to fill
Battle Resolution
Battles resolve left flank → right flank → center
Flank Mechanics:
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If a flank is unopposed, its card joins the center battle as an extra center card
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This applies to both sides independently
For each area:
Check if either side has no cards left
- That side automatically loses the area
If both sides have cards:
- Compare total Strength
- Highest wins; tie = no winner
Resolve attacks:
- Each attack is canceled by one matching defense
- Remaining attacks let you remove enemy cards, chosen by the attacker
- Cards with matching defense cannot be removed
Note: Some troops can attack before the battle!
The winner pushes the opponent 1 row back. A tie = no movement.
Final Battle Rule
If a player ends their turn with no cards left in their hand and deck:
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The opponent plays one final turn
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Then, a final battle begins
Winner is:
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The player who pushed the opponent the farthest
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Or, the player that have cards left, in case of a tie
Updated | 1 day ago |
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | shlomiatia |
Genre | Card Game |
Made with | Godot |
Tags | 2D, Godot, Medieval, Short, Singleplayer, Turn-based |
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