This game is a submission for Ludum Dare 57. View all gamesView submission

Dive 11,000 meters to the Mariana Trench, the deepest point in the ocean

I tried to model the ocean based on real life, assuming 4 pixels are 1 meter

  • Light penetrates up to 1,000 meters, which is the start of the midnight Pelagic zone
  •  The underwater animals you see at each depth reflect their real life dive depth
  • Sea floor starts with shallow continental shelf, and than continue as it is in the ocean

In practice, I made some concessions for playability and presentation, so 1 meter is between 4-8 pixels, and this is why scale is sometimes off (e.g, huge fish)

The UI and color of submarine are based on the Deepsea Challenger Submarine, piloted by James Cameron which was the first to explore this point

Tools: Godot, Piksel, Paint.NET, sfxr, bfxr

Made in under 48 hours for Ludum Dare 57. Theme: Depths

Updated 16 days ago
Published 25 days ago
StatusReleased
PlatformsHTML5
Authorshlomiatia
GenreAdventure
Made withGodot
Tags2D, Atmospheric, Exploration, Ludum Dare, Ludum Dare 57, Pixel Art, Short, Singleplayer, underwater
LinksLudum Dare

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Download
TheTrench - Post Jam Version.zip 29 MB
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The Trench - Original Jam Version.zip 29 MB

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